Step 1: Overview & Registration
Welcome to the AppLixir family! Now that your account is validated, you are officially in the "Fast-Track" lane. You don’t need to wait for site approval to start integrating AppLixir —you can have ads running in your test environment immediately.
Step 2: Add Unity Package to your Project
As stated above, this solution served ads for web projects. Therefore you need to establish a Unity project and set the target platform to be WebGL.
Step 3: Initalize "unitypackage file"
Before you call the for rewarded video, you need to initialise the SDK. To do so, you need to call the static method _ApplixirWebGL.Initialise()_ as below:
Step 4: Update Your Ads.txt file
Ads.txt stands for Authorized Digital Sellers and is a simple, flexible and secure method that publishers and distributors can use to publicly declare the companies they authorize to sell their digital inventory. We require that you include our ads.txt information in your site.
Step 5: Testing
To test the integration, you need to make a webGL build. Remember, that you have to deploy it to the website that you’ve stated in the project settings on applixir.com as a website URL. Otherwise, it won’t work in most cases, showing a set of errors in the JS console.